The character IP industry hinges on an original-source multi-use (OSMU) structure where content success translates into merchandise, licensing, and spatial business revenue. SAMG's Catch!
Teenieping has secured a powerful domestic fandom, with its core IP viewership rate surpassing 30%, and the company has diversified revenue channels through collaborations across automotive, finance, sports, beauty, and retail industries.
Overseas, strategies vary by region and IP -- in China, Metal Kaddabot has generated more revenue than Teenieping -- while a partnership with UK-based 8Lions is expanding English-language new-media content distribution to build awareness ahead of a fuller push into English-speaking markets.
In the first half of 2026, overseas revenue already reached roughly KRW 30.2bn, about 86% of the full-year 2025 figure, with direct entry into Taiwan and merchandise launches in the US market accelerating the shift toward a higher overseas revenue mix.
The global character IP market remains dominated by large players such as Bandai Namco, Sanrio, and Walt Disney, so SAMG competes on a much smaller scale, relying on the growth pace and fandom expansion of a single mega-IP in Teenieping.
Domestic peers such as Sonokong, Aurora World, and Carrie Soft are sometimes cited, but few have built as comprehensive an IP business model spanning film, licensing, and live shows as Teenieping.