KOSDAQGames263750

PearlAbyss

₩33,300▼ 0.75%2026-10-02 close
Market Cap
₩2.1T
Turnover
₩3.6B
Volume
110,000 shares
Shares out.
62.8M
PER
8.2×
PBR
2.0×
EPS
₩4,223
Dividend Yield
0.00%

PER, EPS, PBR and BPS are calculated in-house from the last 4 quarters (2025Q3–2026Q2) · Dividend yield is based on ₩0 per share · Prices as of the 2026-10-02 close

01

Report overview

After Crimson Desert, the DLC Becomes the Test

The global hit of its new intellectual property Crimson Desert flipped Pearl Abyss from losses to profits, but with the launch effect fading, how much the first paid expansion on October 16 can extend the sales curve is the key earnings variable.

  1. 1

    First-quarter 2026 revenue was KRW 328.5bn with operating profit of KRW 212.1bn, followed by KRW 192.6bn and KRW 67.6bn in the second quarter, a step-down pattern based on confirmed disclosures.

  2. 2

    Three of the four years from 2022 to 2025 were operating-loss years, and 2025 showed revenue of KRW 365.6bn with an operating loss of KRW 14.8bn.

  3. 3

    At its second-quarter results briefing the company cut its 2026 guidance to revenue of KRW 709.8bn-743.8bn and operating profit of KRW 315.5bn-345.2bn.

  4. 4

    Crimson Desert passed 6 million global units in 83 days, and August's Enhanced update plus the first post-launch 20% discount returned it to seventh on Steam's global sales chart.

  5. 5

    The first paid expansion, Charting the Unknown, launches worldwide on October 16, the Nintendo Switch 2 version targets the first half of 2027, and next title DOKEV targets the second half of 2028.

02

Business structure

Pearl Abyss develops PC and console games in-house on its proprietary BlackSpace Engine and also runs global direct service.

Its two pillars are the Black Desert intellectual property (online, mobile and console), serviced since 2015, and the new intellectual property Crimson Desert, launched globally on March 20, 2026.

Company-disclosed second-quarter 2026 revenue by intellectual property was KRW 136.1bn for Crimson Desert and KRW 55.0bn for Black Desert, an overwhelming tilt toward the new title.

In the same quarter the platform mix was 61% PC, 34% console and 5% mobile, while by region the Americas and Europe took 75%, Asia 16% and Korea 9%, putting overseas at 91%.

Black Desert generates item and subscription-based live-service revenue while Crimson Desert generates package and paid-expansion revenue, so the two pillars differ in revenue recognition and volatility.

At the second-quarter briefing management explained that for physical packages only a set portion of the amount net of distribution fees and logistics and promotion costs is booked as revenue, and 20% of the settlement amount is deferred for refund guarantees.

Subsidiary PAI completed the full disposal of Fenrys Creation, formerly CCP Games, on May 6, 2026, removing EVE Online from the portfolio, and 2026 figures were restated on a continuing-operations basis.

Competitively the company goes head to head with large Western and Japanese package studios rather than domestic peers, and on the second-quarter call it said it currently has no plan to file for a China publishing license.

03

Earnings trend

Quarterly revenue · Operating profit
RevenueOperating profit
Annual revenue · Operating profit
RevenueOperating profit
Quarterly results · Last 5 quarters
QuarterRevenueOperating profitOp. margin
2025Q2₩79.6B-₩11.8B−14.8%
2025Q3₩106.8B₩10.6B9.9%
2025Q4₩95.5B-₩8.4B−8.8%
2026Q1₩328.5B₩212.1B64.6%
2026Q2₩192.6B₩67.6B35.1%
Annual results
YearRevenueOperating profitNet income (parent)Op. marginROEDebt-to-equity
2022₩385.7B₩16.4B-₩43B4.2%−6.1%74.8%
2023₩333.5B-₩16.4B₩15.2B−4.9%2.1%67.3%
2024₩342.4B-₩12.3B₩60.3B−3.6%7.5%41.8%
2025₩365.6B-₩14.8B-₩8.4B−4.1%−1.1%43.8%

Consolidated basis (financial statements including subsidiaries) · Final figures from DART filings · Net income attributable to owners of the parent · Data as of 2026-09-04

04

Earnings analysis

On a confirmed-disclosure basis, annual results were revenue of KRW 385.7bn with operating profit of KRW 16.4bn in 2022, KRW 333.5bn with an operating loss of KRW 16.4bn in 2023, KRW 342.4bn with an operating loss of KRW 12.3bn in 2024, and KRW 365.6bn with an operating loss of KRW 14.8bn in 2025.

Three of those four years were operating-loss years, and the 2025 operating margin of minus 4.1% reflected a structure in which Black Desert alone could not cover development and labor costs.

Net income often moved out of step with operating results: despite operating losses, owners' net income was KRW 60.3bn in 2024 and KRW 15.2bn in 2023, before swinging to a net loss of KRW 8.4bn in 2025.

Quarterly, the swing was abrupt, from revenue of KRW 79.6bn and an operating loss of KRW 11.8bn in the second quarter of 2025 to revenue of KRW 328.5bn and operating profit of KRW 212.1bn in the first quarter of 2026, a 64.6% operating margin.

The second quarter of 2026 brought revenue of KRW 192.6bn and operating profit of KRW 67.6bn for a 35.1% margin, a sharp year-on-year improvement but roughly one third of the prior quarter's profit.

Management attributed the decline to a lower average selling price as channels that book only part of the sale as revenue gained weight, timing gaps between physical package sales and revenue recognition, and the fading launch effect, adding that deferred revenue will be recognized progressively in the second half.

On costs, of KRW 125.0bn of second-quarter operating expenses, labor costs were KRW 74.8bn, up 94.8% quarter on quarter largely on one-off Crimson Desert launch bonuses, while commissions of KRW 30.6bn and advertising of KRW 9.1bn fell 28.0% and 61.1% respectively.

The balance sheet improved, with the debt-to-equity ratio down from 74.8% in 2022 to 43.8% in 2025, and operating cash flow turned from minus KRW 5.4bn in 2024 to plus KRW 23.9bn in 2025.

Combined owners' net income over the four quarters from the third quarter of 2025 through the second quarter of 2026 was KRW 271.3bn, most of it earned in the first half of 2026 when the new launch was concentrated, which matters when judging earnings quality.

05

Industry analysis

Korea's game industry, having hit growth limits with mobile massively multiplayer role-playing games and probability-item monetization, is shifting toward PC and console multiplatform releases and direct sales in Western markets.

Crimson Desert is the flagship case of that shift, setting an unprecedented early sales pace for a Korean console game and showing that a new intellectual property can break into Western markets. That market, however, requires long development cycles and heavy budgets, with large downside if a title misses.

Lee Jun-ho of Hana Securities said in May 2026 that among titles slated for the second half none qualified as a major expected hit once scale and anticipation were weighed, leaving Korean publishers reliant on extending the life of existing games.

Consistent with that, after a first half packed with large console and PC launches, the second half is being led by mobile role-playing and idle titles. On competitive intensity, Rockstar Games' large open-world title is scheduled for November 19, making a contest for year-end user time and spending unavoidable.

Gamescom 2026 was the largest ever, with exhibition space sold out for the first time; Pearl Abyss shared a booth with Samsung Electronics and its developer session drew 320 pre-registrations against a 150-seat cap.

On the other hand, rising graphics processing unit prices driven by artificial intelligence chip demand and possible console price increases are cited as potential swing factors for high-spec package game demand.

06

Outlook

At the second-quarter briefing the company cut 2026 guidance to revenue of KRW 709.8bn-743.8bn from KRW 879.0bn-975.4bn and operating profit to KRW 315.5bn-345.2bn from KRW 487.6bn-572.6bn, implying an operating margin of 44.4%-46.4%.

Adding the confirmed quarters, first-half revenue was KRW 521.1bn and operating profit KRW 279.7bn, so meeting the revised guidance would require second-half revenue of KRW 188.7bn-222.7bn and operating profit of KRW 35.8bn-65.5bn.

The core second-half driver is Crimson Desert's first paid expansion, Charting the Unknown, unveiled at Sony's State of Play on September 3 with pre-orders open and a simultaneous global release on October 16.

It is priced at KRW 27,800, is digital-download only, and comes with a discount for existing owners and pre-order bonuses.

Earlier, on August 25, a free Enhanced update reinforcing the story and adding voice languages coincided with the first post-launch 20% discount, lifting the game to seventh on Steam's global sales chart with 37,000 concurrent users over the first weekend after the reveal.

On platform expansion, a Nintendo Switch 2 version targets the first half of 2027, while Black Desert reinforces live service with a large second-half update including the new Agent class and a region expansion.

Next title DOKEV is in development for a second-half 2028 launch with full marketing including hands-on demos planned from the second half of 2027, and PLAN 8 follows a two-to-three-year release spacing.

On shareholder returns, a KRW 100bn treasury share trust runs from June 9 to December 9, 2026 (KRW 32.3bn executed as of August 10, a 32.3% completion rate), 1,403,945 shares equal to half of previously held treasury stock were cancelled on June 12, and a first dividend is planned based on fiscal 2026 results at the greater of KRW 10bn annually or 10% of net income.

07

Valuation

PER
8.2×
PBR
2.0×
ROE
29.8%
EPS
₩4,223
BPS
₩17,030
Dividend per share
₩0

Because Pearl Abyss passed through consecutive operating losses from 2023 to 2025 before swinging to profit in the first half of 2026, the starting point for any valuation discussion is that earnings-based multiples are only now computable.

Yet much of the profit from the past four quarters came in the first quarter of 2026, when the launch was concentrated, and second-quarter operating profit fell to about a third of that level, so extrapolating recent earnings into a multiple is difficult.

Against net assets the shares trade at a premium, and because treasury share cancellation reduced the share count, our own price-to-book calculation differs from the figure published by the Korea Exchange, so the perceived level depends on which basis is used.

There is no dividend history yet, with a first payout planned on fiscal 2026 results, which limits how meaningful a dividend-yield comparison with the sector is today.

Brokerage views diverge: Samsung Securities set a target price of KRW 36,000 in a July 2026 report, framing the timing of visibility on the Crimson Desert expansion as the crux, while Eugene Investment & Securities cut its target to KRW 50,000 from KRW 72,000 in an August 2026 report, saying a lower average selling price and deferred revenue recognition would also weigh on the second half.

Ultimately, how far the expansion and platform rollout stretch the sales curve determines earnings durability, which in turn resets the premise for interpreting multiples.

PER, EPS, PBR and BPS are all calculated in-house (the same method as Naver and Toss) · Dividend yield = cash dividend per share from DART filings (supplemented by KRX) ÷ current price · As of 2026-09-04

08

Bull factors

A New IP Validated in the West

Crimson Desert sold 2 million units in a single day and topped 6 million globally in 83 days, an unprecedented early pace for a Korean console game. In the second quarter of 2026 the Americas and Europe accounted for 75% of revenue and overseas markets 91%, quantifying the company's direct-sales capability in the West.

Achieving this with a new intellectual property in a global console market dominated by established franchises also bears on the entry hurdle for next title DOKEV. The company said it delivered 17 updates in the five months after launch, drawing on its Black Desert global operating experience.

Extending Life via Expansion, Discounts and Platforms

When the free Enhanced update and the first post-launch 20% discount landed together on August 25, the game re-entered Steam's global sales top seven with 37,000 concurrent users over the first weekend.

The first paid expansion, Charting the Unknown, adds new play axes including sailing and undersea exploration, housing and facility rental management, and additional story, launching worldwide on October 16.

A Nintendo Switch 2 version is in optimization for a first-half 2027 target, potentially adding a user base beyond current PC and console owners. The pattern shows repeated attempts to slow the usual decay curve of package sales through updates and pricing strategy.

Profit Leverage and Stronger Shareholder Returns

The 64.6% operating margin in the first quarter of 2026 illustrated how profit scales quickly over a fixed cost base when package sales cluster.

The balance sheet improved, with the debt-to-equity ratio falling from 74.8% in 2022 to 43.8% in 2025, and operating cash flow turning from negative in 2024 to plus KRW 23.9bn in 2025.

On returns, a KRW 100bn treasury share trust runs through December 9, 2026, and the cancellation of 1,403,945 shares, half of prior treasury holdings, was completed on June 12. A first dividend is planned on fiscal 2026 results at the greater of KRW 10bn annually or 10% of net income.

09

Bear factors

Guidance Cut and Falling Average Selling Price

The company acknowledged that second-quarter results fell short of the outlook given in the first quarter and cut full-year revenue guidance to KRW 709.8bn-743.8bn from KRW 879.0bn-975.4bn.

It cited a lower average selling price as channels that book only part of the sale as revenue gained weight, timing differences from wholesale-retail settlement, and deferral of 20% of settlement amounts for refund guarantees.

Eugene Investment & Securities said in an August 2026 report that these factors would inevitably affect second-half results as well. Because distribution channel mix is not something management can control quickly, it reduces visibility on margins.

Fading Launch Effect and Step-Down Revenue

Quarterly revenue fell from KRW 328.5bn in the first quarter of 2026 to KRW 192.6bn in the second, and operating profit from KRW 212.1bn to KRW 67.6bn. The company said Crimson Desert sold about 2.11 million units in the second quarter, a pace that follows the exhaustion of much of the launch-quarter demand.

Meeting revised guidance implies second-half operating profit of KRW 35.8bn-65.5bn, which depends heavily on expansion sales and the pace at which deferred revenue is recognized. Package games structurally concentrate revenue at launch, making earnings more volatile than live-service models.

A Gap Before the Next Title, and Rising Competition

Next title DOKEV targets a second-half 2028 launch with full marketing only from the second half of 2027, leaving results in between dependent on the Crimson Desert expansion and Black Desert live service.

Management said Black Desert beat its second-quarter guidance but softened quarter on quarter as the focus shifted to improving existing content rather than large new content. Rockstar Games' large open-world release on November 19 could intensify competition for user time and spending in the year-end peak season.

The company said it currently has no plan to apply for a China publishing license, limiting near-term additions of a major new market.

10

Risk factors

Single-Hit Dependence and Cost Volatility

In the second quarter of 2026, Crimson Desert generated KRW 136.1bn and Black Desert KRW 55.0bn, showing heavy reliance on the new title.

When a title succeeds, bonuses compress profit, as second-quarter labor costs rose 94.8% quarter on quarter to KRW 74.8bn; when titles disappoint, fixed development costs remain, as in the operating losses of 2023 through 2025.

Expansions and platform ports require additional development resources, and the company said it would adjust the scale and frequency of free updates to concentrate on expansion development. Whether that reprioritization causes existing users to churn needs to be verified in the metrics.

Overseas Revenue Weight and Channel Dependence

With 91% of second-quarter 2026 revenue from overseas, currency moves and regional consumption conditions feed directly into results.

Sales run through external platforms such as Steam, PlayStation, Xbox and the Epic Games Store as well as physical distribution, so platform fees and distribution terms affect both average selling price and revenue recognition.

In the second quarter, physical settlement structures and refund-guarantee deferrals indeed delayed revenue recognition. Discounting lifts unit volumes but simultaneously lowers realized price, cutting both ways.

Development Schedules and Industry Cost Factors

The Nintendo Switch 2 version targeted for the first half of 2027 and DOKEV for the second half of 2028 are both future milestones, and delay cannot be ruled out for projects of this scale.

The company said it continues to study the BlackSpace Engine's mobile scalability and multiplayer potential but is currently prioritizing the expansion and next-title development, so visibility on new revenue axes remains low.

At the industry level, rising graphics processing unit prices driven by artificial intelligence chip demand and possible console price increases are cited as swing factors for high-spec game demand. Regulatory shifts such as tighter rules on probability-based items could also affect live-service monetization.

11

What to watch next

  1. October 16, 2026

    Worldwide launch of the first paid expansion, Charting the Unknown. Watch pre-order performance and immediate Steam rankings, concurrent users and user reviews to see whether the base game's sales curve reaccelerates.

  2. During November 2026

    Third-quarter results and conference call, with the exact date not yet fixed. Key checks are whether the deferred revenue flagged in the second quarter actually flowed through, whether labor costs normalized after the one-off bonuses, and whether the trajectory toward revised guidance of KRW 709.8bn-743.8bn holds.

  3. Around November 19, 2026

    Rockstar Games' large open-world release overlaps with the year-end discount season. Watch how Crimson Desert's base and expansion sales rankings and discount policy hold up amid the shift in the competitive environment.

  4. December 9, 2026

    Scheduled end date of the KRW 100bn treasury share trust. The final completion rate and any additional cancellation, which is a board decision, will indicate how firmly the shareholder return policy is executed.

  5. First half of 2027

    Target window for the Crimson Desert Nintendo Switch 2 version and the period when the first dividend based on fiscal 2026 results should be finalized. Both the scale of new user inflow from platform expansion and how the dividend formula is applied can be checked.

12

Overall view

After three consecutive operating-loss years from 2023 to 2025, Pearl Abyss posted first-half 2026 revenue of KRW 521.1bn and operating profit of KRW 279.7bn on the Crimson Desert launch, transforming its profit structure.

The quarterly path softened, however, from KRW 328.5bn of revenue and KRW 212.1bn of operating profit in the first quarter to KRW 192.6bn and KRW 67.6bn in the second, and the company cut full-year revenue guidance to KRW 709.8bn-743.8bn citing a lower average selling price and deferred recognition of physical package sales.

The bull case rests on a new intellectual property validated in Western markets, the sales-rank rebound driven by the Enhanced update and first discount, and the attempt to extend the title's life through the October 16 expansion and a first-half 2027 Switch 2 version.

The bear case rests on the structural decay of package revenue after launch, reduced margin visibility tied to distribution channel mix, and a gap of more than two years before DOKEV arrives.

On the balance sheet, the debt-to-equity ratio fell from 74.8% in 2022 to 43.8% in 2025, operating cash flow turned positive in 2025, and treasury share cancellation is proceeding alongside a first dividend plan.

Brokerage views diverge, with Samsung Securities setting a KRW 36,000 target in July 2026 and Eugene Investment & Securities KRW 50,000 in August 2026.

What matters next is whether the expansion and platform rollout, together with second-half recognition of deferred revenue, fill the revised guidance; this material is for information purposes and contains no buy or sell recommendation.

13

Sources

  1. Korea Exchange (KRX) — Prices · Market Cap · Volume
  2. FSS electronic disclosure system (DART) — Financial statements · Dividend filings
Show 18 more articles and sources
  1. goodkyung.com
  2. gametoc.co.kr
  3. gametoc.co.kr
  4. gamevu.co.kr
  5. ddaily.co.kr
  6. newspim.com
  7. khgames.co.kr
  8. 2news.co.kr
  9. dailian.co.kr
  10. ilovepc.co.kr
  11. byline.network
  12. kukinews.com
  13. sensortower.com
  14. g-enews.com
  15. pflowmoney.com
  16. news.nate.com
  17. m.irgo.co.kr
  18. comp.wisereport.co.kr

Report written 2026-09-05 · Data as of 2026-09-04

This content is AI analysis of market data and web search results, provided for information only. It is not a solicitation or recommendation to invest. Investment decisions and their consequences are the investor's own responsibility. Data may be delayed or contain errors.