Consolidated 2025 revenue was KRW 85.5 billion, modestly up from KRW 83.5 billion in 2024, while operating profit surged to KRW 17.3 billion from KRW 10.3 billion, lifting the operating margin from 12.3% to 20.3%.
Net profit attributable to owners, however, fell to KRW 8.0 billion from KRW 10.8 billion in 2024, largely reflecting a swing to a net loss of KRW 0.8 billion in Q4 2025.
On a quarterly basis, Q3 2025 delivered a record quarter with revenue of KRW 27.7 billion, operating profit of KRW 6.5 billion, and net profit of KRW 6.4 billion.
Industry data attributes this jump to the webtoon segment, as OSMU expansion of the Solo Leveling IP through animation and game launches drove revenue growth. Immediately after, however, Q4 2025 revenue fell sharply to KRW 15.4 billion and net profit turned negative, highlighting pronounced quarter-to-quarter swings.
Moving into 2026, Q1 revenue was KRW 17.4 billion with operating profit of KRW 3.5 billion and net profit of KRW 2.1 billion, while Q2 revenue was KRW 15.9 billion with operating profit of KRW 2.2 billion and net profit of KRW 2.1 billion — net profit held relatively stable even as revenue and operating profit settled below the Q3 2025 peak.
Over the trailing four quarters (Q3 2025 through Q2 2026), owners' net profit totaled KRW 9.9 billion, a marked recovery compared with full-year net profit of KRW 4.0 billion in 2023 and KRW 6.1 billion in 2022.
The rebound in operating margin from a low of 5.8% in 2023 to the 20% range in 2025 suggests either improved cost structure or a rising mix of higher-margin IP-driven revenue.