NC is a large game publisher that develops and operates MMORPGs anchored on the Lineage and Aion IPs, and its revenue mix has been reshaping quickly in 2026.
The three mobile Lineage titles (Lineage M, Lineage 2M, Lineage W), which made up 55.4% of total revenue last year, fell to 27.7% in the first half of this year, while PC games rose to 49.9%, or about half of revenue (MyDaily, August 2026).
By platform in the second quarter of 2026, PC game revenue set a quarterly record at KRW 343.8bn, and mobile casual revenue of KRW 169.7bn accounted for 22% of the total. Lineage Classic generated KRW 185.5bn, more than half of PC game revenue and 24% of total second-quarter revenue.
Lineage Classic's booked revenue rose from KRW 83.5bn in the first quarter to KRW 185.5bn in the second, while Aion 2, launched in November 2025, brought in KRW 208.7bn in the first half.
The casual pillar came from acquisitions rather than in-house development: NC successively acquired Indigo Group, SpringComes, JustPlay and MovingEye, with total consideration of about KRW 473.3bn per the half-year report.
Second-quarter revenue by region was 48% Korea, 25% Asia and 27% North America, Europe and other markets, with the overseas share reaching 52% - a fourth straight quarterly increase and the first time it exceeded domestic.
On the margin side, in-house billing matters: Daishin Securities noted in a February 2026 report that platform commission expenses, which sit in cost of revenue, actually declined as in-house billing was introduced for mobile games.
Competitively, NC faces domestic MMORPG developers and publishers for players, and in casual games it competes with global mobile platforms where advertising and user-acquisition spending drive outcomes.